Cinema complex
June 2025
June 2025
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Summary
This map was designed with TMW as a key reference, drawing heavily from its core design philosophy. Designed for a PvPvE setting, it challenges players to develop diverse strategies within a confined space—engaging in tactical combat, scavenging for resources, and navigating high-stakes extraction scenarios.
Project Details
GENRE
FPS
Extraction Shooter
Map Size
110M X 120M
Estimated Playtime & Engine
7 Min,
Unreal Engine
Design Intent
Tight, shadowy spaces filled with deadly threats force players to rely on stealth, strategy, or brute force to survive, amplifying the sense of danger with every move.
High-stakes vertical combat in a race against time pushes players to escape or ascend before each floor is sealed off, heightening tension and urgency.
Multiple escape points across the map challenge players to weigh risk and reward, forcing critical decisions on when to escape or stay for more, under constant threat.
Screenshots