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A comprehensive top-view Hack and Slash ARPG map design using DFO as a key reference, covering the entire environment cycle: village (hub), field, and dungeon/instance dungeon stages.
A zombie apocalypse-themed FPS extraction shooter map, with TMW used as a key reference.
An apocalypse-themed TPS Looter Shooter instance dungeon map. The map functions as a repeatable instance dungeon for farming currency and resources.
A fantasy-themed ARPG dungeon map. The map functions as a repeatable instance dungeon for farming currency and resources.
A PvE Top-Down view Extraction Shooter, featuring level design for various game modes in the Unity engine
A fan-made PvP FPS project inspired by Blue Archive, featuring level design for various game modes in Unreal Engine.
An action-adventure indie game project, featuring level design with a focus on environmental storytelling using the Unity engine.
POIs serve not only as visual anchors but as spatial devices that shape gameplay. Drawing from real-world architecture and conceptual diagramming, this article introduces a grounded approach to designing compelling POIs.