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A zombie apocalypse-themed FPS extraction shooter map, with TMW used as a key reference.
A fan-made PvP FPS project inspired by Blue Archive, featuring level design for various game modes in Unreal Engine.
An action-adventure indie game project, featuring level design with a focus on environmental storytelling using the Unity engine.
POIs serve not only as visual anchors but as spatial devices that shape gameplay. Drawing from real-world architecture and conceptual diagramming, this article introduces a grounded approach to designing compelling POIs.
Using the Harrison Ford film Air Force One as a case study, this article examines how cinematic techniques that drive audience expectation and immersion can be translated into level design elements that guide player behavior and engagement. It also explores how these principles can be practically applied to game environments.