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Summary
This map was designed with DFO as a key reference, drawing heavily from its volumetric 3D level design philosophy. Designed for a top-view Hack and Slash ARPG layout including village, field, and dungeon sections, it challenges players to execute fluid combat strategies across a seamless environment engaging in dynamic mob hunting, solving environmental gimmicks, and navigating high-stakes boss raid scenarios. Following the initial clear, the dungeon and boss room sections function as a repeatable instance dungeon for farming materials, which players can access directly from the village.
Project Details
GENRE
Top-down
hack and slash
ARPG
Map Size
250M X 200M, 140M X 120M,
45M X 45M
Estimated Playtime & Engine
10 Min,
Unreal Engine 4
Design Intent
Dynamic terrain perspectives and structural layers, shaped by camera angles and spatial depth, deliver a profound sense of scale, fully amplifying the unique structural depth of a 3D environment.
Utilizing elevation and cover to naturally funnel enemies, these environments encourage intelligent mob herding and seamless skill combos, fostering deep tactical gameplay across a three-dimensional battlefield.
Advancing beyond the scale of DFO, these multi-dimensional battlefields utilize unique boss mechanics to heighten tactical immersion, rewarding players with a profound sense of achievement.
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