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Summary
This map is inspired by Machu Picchu in Peru. Special focus was placed on avoiding player backtracking, with shortcuts incorporated to keep the gameplay engaging. The number and variety of enemies gradually increase as the level progresses. Collectibles are strategically placed throughout the map, encouraging players to explore every nook and cranny for a more immersive experience. Following the initial clear, the map functions as a repeatable instance dungeon for farming currency and resources.
Project Details
GENRE
Action RPG
Map Size
250M x 120M
Estimated Playtime & Engine
9 Min,
Unreal Engine 5
Design Intent
Gradually increasing melee and ranged enemy encounters to adjust and elevate perceived difficulty for the player.
Incorporating puzzle mechanics and reward placements to encourage exploration through interactive map elements.
Enhancing gameplay depth with verticality and jump mechanics.
Screenshots